5e DMG: page 250 as a complete mass combat system. The 5e DMG has a short section on “handling mobs:” it has a chart for approximating, out of a group of attacking monsters, how many monsters hit. Or just assume 3 across and 2 ranks like certain editions of D&D). The unit is a.
I was looking at some of the items' prices in the DMG- specifically the +1 and +2 shield. Per the FG DMG. A +1 shield (Uncommon) is listed at 112gp and a +2 shield (Rare) is listed as 838gp. If my memory is correct, in the PHB or DMG it says that rare items have a minimum of 5000gp in value. Another issue is the Adamantine Plate Armor. It is listed as 807gp, and it is considered uncommon. The regular plate is listed as 1500gp in the PHB.
Where do these prices come from and should they be considered official since they are listed in the licensed content? Or, should these prices be fixed to align with the posted price ranged?
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- 1Abomasnow
- 1.6Racial Feat
Abomasnow[edit]
Physical Description[edit]
![D&d D&d](/uploads/1/2/5/3/125302209/369921400.jpg)
An abomasnow. Source |
Abomasnow are tall, hairy humanoids bearing a faint resemblance to evergreen trees. Their tall, wide, stocky bodies are covered from head to toe with thick, rough, fur. Across most of their bodies, the fur is white as snow, but on the hands, the feet, the cedar-like tail extending a yard behind their bodies, and the tree-like growths on their backs, the fur is a deep green color. Occasionally, the green fur will be teal instead. Their faces are fairly flat, possessing only a mouth concealed partially behind hair extending down from the upper lip; deep purple, green, or yellow eyes; and a prominent brow ridge terminating in large tufts of fur resembling the feathers of certain owl species.
![D&d 5e Dmg Page 135 D&d 5e Dmg Page 135](/uploads/1/2/5/3/125302209/920192394.png)
Abomasnow have a larval form, known as a snover, who much more closely resemble pine trees than the abomasnow. Snover stand much shorter than their fully-grown counterparts, coming only up to around 3 feet in height. They still bear many of the characteristics of the abomasnow, such as the green cedar-like tail and green forearms; however, their heads look like the conical tops of pine trees; their lower bodies and feet are a light brown color, separated into smaller zig-zagging sections; and their faces, reduced to a single pair of eyes, lie below the pine-tree formation that crowns their heads.
History[edit]
Abomasnow originated in the cold, high places of the earth, dwelling in the caves and the snow of the mountains. The abomasnow are a lonely race and have had little contact or relations with other humanoid species.
Society[edit]
Abomasnow are largely solitary creatures, though small tribes of abomasnow and snover consisting of up to a dozen individuals have been known to form. Abomasnow heed and revere the primal forces of nature, largely worshiping them and the gods directly behind them. Their relations with other humanoid races have been sparse but mostly peaceful, as the abomasnow are not prone to violence.
Abomasnow Names[edit]
Abomasnow derive their names from the wild forces of their alpine homes. An abomasnow's name may represent the babbling of a creek flowing down from a mountain spring, or the soft falling of snow in the dead of winter.
Male: Shimiri, Shuvine
Female: Arboma, Niyumi
Abomasnow Traits[edit]
A race of powerful pine tree-like humanoids.
Ability Score Increase. Your Strength, Constitution, and Wisdom scores each increase by 1.
Age. Abomasnow age very slowly, growing out of their larval forms after approximately 40 years. Their lifespans rival those of the trees, lasting up to 500 years.
Alignment. Abomasnow, being reclusive creatures of the wild, tend towards chaotic alignments. They could generally care less about the cosmic battle of good and evil.
Size. Abomasnow dwarf most other humanoids, ranging from just over 7 feet to just under 9 feet tall and weighing between 250 and 500 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Guardian of Winter. You know the ray of frost cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with the trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. In addition, you have resistance to cold damage and are also naturally adapted to cold climates, as explained in chapter 5 of the Dungeon Master's Guide[1].
Powerful Build. You count as one size larger when determining your carrying capacity and the amount you can push, drag, and lift.
Languages. You can speak, read, and write Common and Sylvan.
Ability Score Increase. Your Strength, Constitution, and Wisdom scores each increase by 1.
Age. Abomasnow age very slowly, growing out of their larval forms after approximately 40 years. Their lifespans rival those of the trees, lasting up to 500 years.
Alignment. Abomasnow, being reclusive creatures of the wild, tend towards chaotic alignments. They could generally care less about the cosmic battle of good and evil.
Size. Abomasnow dwarf most other humanoids, ranging from just over 7 feet to just under 9 feet tall and weighing between 250 and 500 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Guardian of Winter. You know the ray of frost cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with the trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. In addition, you have resistance to cold damage and are also naturally adapted to cold climates, as explained in chapter 5 of the Dungeon Master's Guide[1].
Powerful Build. You count as one size larger when determining your carrying capacity and the amount you can push, drag, and lift.
Languages. You can speak, read, and write Common and Sylvan.
Racial Feat[edit]
Mega Evolution[edit]
Prerequisites: Abomasnow
You can use an action to Mega Evolve and gain the following benefits:
You can use an action to Mega Evolve and gain the following benefits:
- You get a DC boost of +3.
- You are able to cast the spell hail of thorns.
- Any unarmed attacks deal an extra 1d6 cold damage.
This form lasts one minute. It ends early if you are knocked unconscious. You can also change back on your turn as an action. You regain the ability to mega evolve when you finish a short or long rest.
Random Height and Weight[edit]
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
---|---|---|---|
7′ 1″ | +2d10 | 250 lb. | × (2d6) lb. |
*Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) |
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- ↑D&D 5e DMG pp. 110
D&d 5e Dmg Page 135 1
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