- Jan 26, 2015 If you want to allow selling of magic items, there is an option for that in the DMG. I don't have the book in front of me, so I can't give you the page number, but it essentially says that you can sell them in large cities or markets, but it will take you a certain number of days (determined by die roll) to find a buyer, and then they will either offer you far less (or sometimes in rare cases.
- Nov 02, 2015 Information here has been taken from the DMG (page 128 – “Crafting a Magic Item”; page 129-130 “Selling Magic Items”, and the Magic chapter in general) and the PHB (“Downtime Activities - Crafting” page 187), as well as several hours research online into blogs on other players considerations on crafting, and modern day armour, weapon, jewellery, and general goods crafting.
Figuring out the Price of Magic Items. So how to figure the price for anything? Quite simply the cost will equal to the cost of material plus the cost of labor. In D&D 5e the cost of material easier just look it up on the table on page 135 in the DMG. It is however a rather abstract system but that doesn't matter for this.
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Mundane | Magical | Other |
---|---|---|
Armor(135 items) | Armor(208 items) | Other Equipment(17 items) |
Weapons(1518 items) | Weapons(849 items) | Siege Equipment(50 items) |
Adventuring Gear(193 items) | Rings(200 items) | Artifacts(300 items) |
Tools(48 items) | Wondrous Items(704 items) | Sentient Items(105 items) |
Mounts and Vehicles(72 items) | Mounts and Vehicles(14 items) | Cursed Items(170 items) |
Expenses(39 items) | Wands(35 items) | Poisons(24 items) |
Trade Goods | Staves(63 items) | |
Trinkets | Potions(133 items) | |
Rods(29 items) | ||
All by Rarity |
Creating New Equipment
Mundane Magic Items Dnd 5e
Go to the appropriate equipment list above, and use the 'create new' link. Keep '(5e Equipment)' in the title!
Magic item or mundane item? If you are making an item with unusual properties (perhaps it is clockwork, or made of an unusual material) it could be treated as either. Ask yourself the following questions.
- Can the item be routinely found for sale with no special restrictions? If so, it can be treated as mundane and given a gp value.
- Can the item not normally be purchased, and is it more appropriate as a reward or loot find? If so, give it a rarity and treat it as a magic item.
In some cases the item might be treated as both magical and mundane. For example, a potion of healing is magical and is a common reward or piece of loot, but it can also be routinely purchased.
And if you are looking for pointers on how equipment should be made, look no further than Equipment Design (5e Guideline).
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Time to retire the old thread again. All issues reported in that thread (and any other previous thread) have been fixed. You can view the retired thread here and a list of updates to current modules can be found here. You can also find a list of Patch notes here.
Please report all 5e related bug reports below. That is anything to do with the ruleset and any modules whether core (PHB, MM, DMG) or adventure or other modules.
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